Writing a TTRPG and intrigued enough to ask: do you have examples of things you would find engaging to do for a class? Any past systems you think did this especially well?
Writing a TTRPG and intrigued enough to ask: do you have examples of things you would find engaging to do for a class? Any past systems you think did this especially well?
triangle agency playwalling is great with this kind of advancement. gloomhaven threatening like a dozen unlockable classes entices me deeply. lots of good answers in these replies! i think starting with a pool of limited choices and then expanding that pool is cool