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loren schmidt @lorenschmidt.bsky.social

yeah i'd expect some non-right angles if it were purely displacing along a heightmap, and concave + convex corners would have to do some warping.... and if it were purely a displacement mapping-esque shader space solution i'd expect different artifacts. i would love a more technical breakdown.

jun 15, 2025, 2:59 pm • 2 0

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Gadget Patch @gadgetpatch.bsky.social

Same. Wonder if Schroeder would be open to an email?

jun 15, 2025, 3:18 pm • 2 0 • view