loren schmidt (@lorenschmidt.bsky.social) reply parent
relatively simple. it's a family which uses two neighborhoods.
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
8,922 followers 4,460 following 10,399 posts
view profile on Bluesky loren schmidt (@lorenschmidt.bsky.social) reply parent
relatively simple. it's a family which uses two neighborhoods.
loren schmidt (@lorenschmidt.bsky.social)
i really like this family of stone rules [flashing light warning, though relatively minor this time]
loren schmidt (@lorenschmidt.bsky.social)
some promising stone cellular automata. [[2,0,2,2,2],[0,2,2,1,2],[0,1,0,2,1],[1,0,2,2,0],[2,0,2,1,1]]
loren schmidt (@lorenschmidt.bsky.social) reply parent
thank you.
loren schmidt (@lorenschmidt.bsky.social)
has anyone noticed chrome's CPU usage has spiked when playing video lately? windows.
loren schmidt (@lorenschmidt.bsky.social)
[flashing light warning] streets
loren schmidt (@lorenschmidt.bsky.social)
late last night i got really into drawing these strange stony, phytoplankton inspired forests. in terms of tiling, this has a lapped scale basis, with spot variants which drop subdivisions + run scales vertically instead of ending them. (tiles gridded, 3 color, but palette painted with no grid)
loren schmidt (@lorenschmidt.bsky.social)
there are a lot of different types of forests in the world. some of them are comprised of recognizable trees and some are not. and sprite mode is challenging because the places abstraction work are not quite the same as in text mode! it would be worth considering ritualized ways of conveying that.
loren schmidt (@lorenschmidt.bsky.social)
o no i came up with another approach for trees
loren schmidt (@lorenschmidt.bsky.social) reply parent
yay, i'm glad! hope you like it. if you haven't fermented daikon before, it's worth knowing it gets very savory! you can do a shorter ferment if you want it less funky.
loren schmidt (@lorenschmidt.bsky.social) reply parent
oh and (e & w & n)
loren schmidt (@lorenschmidt.bsky.social) reply parent
wait i forgot (e & w) edge treatment
loren schmidt (@lorenschmidt.bsky.social) reply parent
i dodged a bullet by spontaneously not doing n edges, that diminishes the number of permutations a lot!
loren schmidt (@lorenschmidt.bsky.social) reply parent
this water treatment would be south facing cliff, nw corner, ne corner, e edge treatment, w edge treatment, then two "i'm next to a cliff" ones which go here.. three i guess because of the T case.
loren schmidt (@lorenschmidt.bsky.social) reply parent
here you go! it's really reliable bsky.app/profile/lore...
loren schmidt (@lorenschmidt.bsky.social) reply parent
this is one i came up with! i actually posted a recipe, lemme find it.
loren schmidt (@lorenschmidt.bsky.social) reply parent
i may do black water with a cool highlight color which doubles as bright cliff face.
loren schmidt (@lorenschmidt.bsky.social)
i got gravitationally pulled into the tree drawing abyss again. i thought i'd mess with water treatment too. probably this type of griddy cliff water is worth thinking about for situations where water is a barrier. it reads very cleanly.
loren schmidt (@lorenschmidt.bsky.social) reply parent
rye is so good!
loren schmidt (@lorenschmidt.bsky.social) reply parent
seriously it helps me so much to get out and be among living things outside regularly.
loren schmidt (@lorenschmidt.bsky.social) reply parent
at first i thought a grape!
loren schmidt (@lorenschmidt.bsky.social) reply parent
oh i thought it was, iNaturalist has mislead me! interesting, i thought it wasn't at first.
loren schmidt (@lorenschmidt.bsky.social) reply parent
loren schmidt (@lorenschmidt.bsky.social) reply parent
rent worms == landlords example sentence: "we have an infestation of rent worms"
Isabel (@isabelott.bsky.social) reposted
“The men and women who have joined C.D.C. across generations have done so not for prestige or power, but because they believe deeply in the call to service. They deserve an H.H.S. secretary who stands up for health, supports science and has their back. So, too, does our country.”
loren schmidt (@lorenschmidt.bsky.social) reply parent
no they are normal evil gummies
Jen Cross (@jencross.bsky.social) reposted
Little green sweat bee foraging on some goldenrod. (Agapostemon sp.?) #Invertefest
loren schmidt (@lorenschmidt.bsky.social) reply parent
what if you usually had some flats next to the track for visibility, but sometimes the hills come close and create reveals? maybe the variety would be nice? i'm not sure what tools you're using but maybe it could be generated around the track to make editing simple?
loren schmidt (@lorenschmidt.bsky.social) reposted
working on this tileset a little. i'm trying to get the curves softer and the large scale dynamics more continuous (especially in the scale configuration and the internal checkerboard)
loren schmidt (@lorenschmidt.bsky.social) reply parent
haha it is pretty great this way though. glitch pets for velvet worms.
loren schmidt (@lorenschmidt.bsky.social) reply parent
thank you!
loren schmidt (@lorenschmidt.bsky.social) reply parent
thank you! i thought the interiors would work but i really wasn't sure where the front edges would land with this spec.
loren schmidt (@lorenschmidt.bsky.social)
working on this tileset a little. i'm trying to get the curves softer and the large scale dynamics more continuous (especially in the scale configuration and the internal checkerboard)
loren schmidt (@lorenschmidt.bsky.social) reply parent
the dark right edge, center, really doesn't work haha. there, much better.
loren schmidt (@lorenschmidt.bsky.social) reply parent
oh that sounds so fun! i really want to try something vaguely puppetlike right now too, possibly for this project...
loren schmidt (@lorenschmidt.bsky.social) reply parent
front edge was something else but might become the same (freer, however). there are two fills, one which is used preferentially toward front edges. in interiors, it's in a 50% fill with another fill tile. total tile count 6 (there are variants here)
loren schmidt (@lorenschmidt.bsky.social)
trying out an idea for a foliage treatment. it gets around the two color limit by using a different palette for front facing edges. lots of interactions here. there are two back edges, one for left corners and one for right corners, which become a scale pattern or 2u frieze (x).
loren schmidt (@lorenschmidt.bsky.social) reply parent
oh interesting! i know there are massive tidal forces in some situations. that makes sense.
loren schmidt (@lorenschmidt.bsky.social)
i started adding support for effects to the sprite mode. i'm starting with a basic sword slash.
loren schmidt (@lorenschmidt.bsky.social) reply parent
looking at these on desktop now: the first still looks very crisp and the second is getting thrashed quite a bit (especially when it moves quickly).
loren schmidt (@lorenschmidt.bsky.social) reply parent
it can really help ground more abstract or nonrealistic elements! they're like a part of a drawing.
loren schmidt (@lorenschmidt.bsky.social) reply parent
i really like that active interpretation and imagination on the part of the audience are part of it! it can make it a very equal relationship, even, if you're after that.
loren schmidt (@lorenschmidt.bsky.social) reply parent
yes, they really do have that in common! i like to think of inviting that kind of engagement as part of the art.
loren schmidt (@lorenschmidt.bsky.social) reply parent
yeah it's weird. and all the stereotypes which hinge on that hurt progressive rural people as much or more than conservatives.
loren schmidt (@lorenschmidt.bsky.social)
i feel small scale games work has a strange affinity with practical effects work and puppetry. the process of performing with a very deliberately shaped, simplified but expressive character (or door, or stone, or room) is similar.
loren schmidt (@lorenschmidt.bsky.social) reply parent
totally understandable, i lost a plant i loved to mealy bugs! and i am currently trying to save a monstera from scales and afraid it will spread. but yes, when i had mealy bugs i could see their bodies pretty clearly. and they were soft and not gritty, for what it's worth.
loren schmidt (@lorenschmidt.bsky.social)
cyclopean 'fisher bird'. this is like a cormorant- a winged creature which swims better than it flies. they sit along lakes and pools, watching with single compound eye, and wait for the perfect moment, then dive and catch their aquatic prey.
loren schmidt (@lorenschmidt.bsky.social) reply parent
huh, i've never seen fractal WFC! that sounds interesting.
loren schmidt (@lorenschmidt.bsky.social) reply parent
i like this very shredded version. i'd be curious to compare it to the VHS version this was made from.
loren schmidt (@lorenschmidt.bsky.social) reply parent
the head turn is really good
loren schmidt (@lorenschmidt.bsky.social) reply parent
i bet if it is mealy bugs you got them! and i bet just mild soap didn't do it any harm. it may be salt or minerals or vermiculite. i had mealy bugs and they are not crunchy.
loren schmidt (@lorenschmidt.bsky.social)
an interesting thing i've thought about but never prototyped: recursive sprites. every block is a 2x2 of blocks. no difference between sprite data and tiles. render consists of walking down the tree up to a stopping depth and drawing those pixels. possibly some blocks are not subdivided further.
loren schmidt (@lorenschmidt.bsky.social) reply parent
did you get a photo? they don't usually move noticeably but it should be possible to tell them apart from salt.
loren schmidt (@lorenschmidt.bsky.social) reply parent
oh that sounds fun! what is the ship doing?
loren schmidt (@lorenschmidt.bsky.social) reply parent
that's an interesting thing to consider formalizing. i do have smaller things planned! smaller things could move across each other etc. more freely perhaps.
loren schmidt (@lorenschmidt.bsky.social)
i am going to need to do some larger character sprites for some things! the current plan is that horses etc. are 2x2, and some playable characters are larger than one tile too. for instance [holy snails] have a shell one tile across, and their head is in a separate cell.
loren schmidt (@lorenschmidt.bsky.social) reply parent
i actually saw someone doing this with this photo on Twitter yesterday!
Sam Swain (@sam.apparance.uk) reposted
Did you know I made a #ProcGen dev Starter Pack early on. If you are interested in people making things procedurally then check it out: bsky.app/starter-pack... Plenty of space for more cool people so if you'd like to be added, let me know! (cursory vetting applies)
loren schmidt (@lorenschmidt.bsky.social) reply parent
in the dark crystal's case, however, they made a lot of changes in this phase. they removed scenes, rewrote the entire script, changed the soundtrack, and rerecorded all the dialogue(!)
loren schmidt (@lorenschmidt.bsky.social) reply parent
i think it's a way to do certain work like the scoring earlier in postproduction. you can see how timing works out etc.
loren schmidt (@lorenschmidt.bsky.social) reply parent
there's basically just academic papers! which is too bad, i think the medial eye is so interesting to people outside those circles. i can send you links to the papers i'm reading if you want but it's pretty slim pickings.
loren schmidt (@lorenschmidt.bsky.social) reply parent
ooh thank you for the reference! i was mostly thinking pinnipeds and cambrian arthropods and pterosaurs and turtles. that broadens it out in a great way. were they flying?
loren schmidt (@lorenschmidt.bsky.social) reply parent
thank you!
loren schmidt (@lorenschmidt.bsky.social) reply parent
haha i really gotta do larger in this sketchbook, the grain of the paper is larger than my usual and it's making work for myself.
loren schmidt (@lorenschmidt.bsky.social) reposted
what if they had little flippers on the rear limbs, and a reduced tail? maybe smaller than this even, like a seal's tail
loren schmidt (@lorenschmidt.bsky.social) reply parent
yes, it's the (very partial) unicode don't i'm using in the text mode of the game.
loren schmidt (@lorenschmidt.bsky.social) reply parent
no, i haven't! how would you describe it?
loren schmidt (@lorenschmidt.bsky.social) reply parent
thank you! i was trying some new things with those.
loren schmidt (@lorenschmidt.bsky.social) reply parent
it's really awful. it's actively corralling him away from his family and reinforcing his beliefs.
loren schmidt (@lorenschmidt.bsky.social)
what if they had little flippers on the rear limbs, and a reduced tail? maybe smaller than this even, like a seal's tail
loren schmidt (@lorenschmidt.bsky.social) reply parent
this looks better every time i see it.
loren schmidt (@lorenschmidt.bsky.social) reply parent
aah it's so good
loren schmidt (@lorenschmidt.bsky.social) reply parent
not at all, it's an interesting subject! and yeah they're fabulous! tiny but huge presence haha.
loren schmidt (@lorenschmidt.bsky.social)
i periodically get excited about how some day, i'm going to do building interiors and then i can use U+2697 alembic
loren schmidt (@lorenschmidt.bsky.social) reply parent
i love the way those look! evidently their eyes were very important because they're huge! i wish i knew what they were doing with those eyes.
loren schmidt (@lorenschmidt.bsky.social) reply parent
i like the connection to craft a lot! it invites you in in a different way from most big budget cgi (which often looks good simply because they spent a ton of money on it and iterated a lot)
loren schmidt (@lorenschmidt.bsky.social) reply parent
this site has some neat info on trilobites specifically. www.trilobites.info/eyes.htm look at the images here of Erbenochile erbeni! how beautiful. a lot of schizochroal eyes were mounted to give a wide field of view.
loren schmidt (@lorenschmidt.bsky.social) reply parent
my favorite reference is this: www.researchgate.net/publication/...
loren schmidt (@lorenschmidt.bsky.social) reply parent
each individual unit (ommatidium) had a calcite(!) lens and likely could focus light fairly well internally. but what do you do with that much data? who knows! i'm not a specialist but i'd hazard you could get good info about things like depth by comparisons across the eye locally.
loren schmidt (@lorenschmidt.bsky.social) reply parent
schizochroal eyes existed once in trilobites and something similar exists in one group of flies. they're a family of compound eyes with fairly separate lenses. i've seen some people conjecture they evolved for good depth perception or dim light.
loren schmidt (@lorenschmidt.bsky.social) reply parent
i'm tentatively planning a clade of things which are related to the [metal eaters], with either holoptic compound eyes (two which meet in the middle) or a single compound eye, probably schizochroal with in-eye depth perception.
loren schmidt (@lorenschmidt.bsky.social) reply parent
thank you!
loren schmidt (@lorenschmidt.bsky.social)
left, Cambropachycope clarksoni. right, some little scribbly drawings of diving (and maybe flying or gliding?) animals with one compound eye. i'm imagining them in a niche like cormorants- they perch along the edge of the water, and then dive in when they see prey. stronger swimmers than fliers.
loren schmidt (@lorenschmidt.bsky.social) reply parent
me too! i want to know what it's like to sense the solar meridian.
loren schmidt (@lorenschmidt.bsky.social) reply parent
if you break it down into steps you really can explain it in primary school language. light sensitive tissue, slight dimple, pinhole eye, then if you wanna get fancy a lens etc.
loren schmidt (@lorenschmidt.bsky.social) reply parent
yeah it's interesting how the eye is classically used as an argument for design! but evolutionarily eyes are wonderful but actually pretty quick to evolve.
loren schmidt (@lorenschmidt.bsky.social)
i've been studying the evolution of eyes and it's really wonderful and strange. it's absolutely a rabbit hole straight into the arcane heart of embodied existence. i'm currently very into things with odd numbers of eyes. Cambropachycopidae. reptiles with pineal eyes en.wikipedia.org/wiki/Cambrop...
loren schmidt (@lorenschmidt.bsky.social) reply parent
it's... professedly a fairly highly compressed digital transfer of a very old VHS of a black and white work print (which i think would have been film, not video?)
loren schmidt (@lorenschmidt.bsky.social) reply parent
i feel like lo fi games which lean into prompting the imagination have a lot in common with the work print.
loren schmidt (@lorenschmidt.bsky.social) reply parent
it's really wonderful! i got very excited about the artifacts and timing of glitches multiple times (also it's very worth watching a good quality transfer so you can see what they did with the textures + puppetry + sets + costumes, it's really astonishing).