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loren schmidt @lorenschmidt.bsky.social

related: in brogue, the life potions always increase your max health. but they also heal you. so for the cost of delaying your upgrade, you can /also/ get a useful heal in an emergency situation.

aug 26, 2025, 5:18 am • 17 0

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Triplism @triplism.bsky.social

do any games do potions that require a certain volume be consumed for other effects? like the above life potion; the player would only consume a volume of it dependent on how much damage there was to heal. so it would only be after a certain dose you'd get the added max health buff.

aug 26, 2025, 6:34 am • 1 0 • view
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Triplism @triplism.bsky.social

thinking of the so called "heroic dose" of mushrooms or certain foods that could be lethal if you consume more than your body can tolerate (see also: alcohol)

aug 26, 2025, 6:36 am • 2 0 • view
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loren schmidt @lorenschmidt.bsky.social

oh that's an interesting idea. that happens in real life a lot! like at one dose something is a blood thinner, and at another it's a mood regulator. so sometimes you'd want to stockpile a potion + use two or three at once instead of getting an immediate benefit..

aug 26, 2025, 6:40 am • 3 0 • view
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Triplism @triplism.bsky.social

i like this, it would make my potion hording feel like a game mechanic(even if i still end up saving the potions until its too late :P)

aug 26, 2025, 6:47 am • 1 0 • view
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loren schmidt @lorenschmidt.bsky.social

i wonder how you could shape discovery- maybe potion types have known 'hero's dose' uses, so once you figure out a type it's known?

aug 26, 2025, 2:24 pm • 1 0 • view
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Triplism @triplism.bsky.social

yeah and maybe a short prompt to indicate a body's tolerance, trying to hit just under an OD like some kind of fiending addict lol... disco elysium probably has some good text for that

aug 26, 2025, 9:30 pm • 1 0 • view