no, i haven't! how would you describe it?
no, i haven't! how would you describe it?
It’s all about the art and passion of designing video games. Genius kid comes up with a roguelike game in the early 80s with an engine that is so efficient at procedural generation the company bases all their games off of the engine until 1997. Written by a game designer (system shock, dishonored).
I gave you the mechanical overview of it, but the heart of it is so pure and accurate to anyone who tries to carve realities out of code. And it captures the feeling of living through the eras of the personal computer and everyone wanting to “make their mark” with their games.