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loren schmidt @lorenschmidt.bsky.social

an interesting thing i've thought about but never prototyped: recursive sprites. every block is a 2x2 of blocks. no difference between sprite data and tiles. render consists of walking down the tree up to a stopping depth and drawing those pixels. possibly some blocks are not subdivided further.

aug 30, 2025, 5:41 pm • 22 0

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Zoë Blade @www.zoeblade.com

The Mega Drive and Neo Geo consider a sprite to be made up of multiple tiles. Not recursively, but still, that’s a layer of abstraction that lets you move several overlaid blocks at once: www.segaretro.org/Sega_Mega_Dr... wiki.neogeodev.org/index.php?ti...

aug 31, 2025, 7:03 am • 1 0 • view
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Procerand @procerand.bsky.social

While not quite recursive, that reminds me of Wave Function Collapse and how it can be used to generate textures along with games that use fractals as part of generating the environment.

aug 30, 2025, 6:18 pm • 2 0 • view
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loren schmidt @lorenschmidt.bsky.social

huh, i've never seen fractal WFC! that sounds interesting.

aug 30, 2025, 7:39 pm • 1 0 • view