Honestly I'd anything I think that Shadow is most, ironically, *about colonialism*, because what the Deep Ones are doing is basically textbook missionary colonialism, rather than treating them as a purely marginalized people!
Honestly I'd anything I think that Shadow is most, ironically, *about colonialism*, because what the Deep Ones are doing is basically textbook missionary colonialism, rather than treating them as a purely marginalized people!
(it's kind of interesting that the biggest neo-Lovecraft entry which frames the Deep Ones as an analogy for interred Japanese-Americans, when they're so framed as a colonial, imperial power?)
I have no idea what neo Lovecraft you're talking about tbh
Not sure if this is what the person youβre referring to was thinking of, but there is a neo Lovecraftian novel called βWinterβs Tideβ that has Deep One hybrids interned with Japanese citizens as a major plot thread.
Part of the Delta Green lore IIRC.
Ah okay! I have never played delta green, just the mainline call of cthulhu in a semi homebrew setting.
DG does some very interesting stuff in some of their campaign books (*God's Teeth*, the Hastur one, and the one set during Operation Inherent Resolve are all really good even if you, like, just read them as narratives), but a lot of the work is impressively bleak.
Very cool. I think the urge to make the hideous monsters marginalized and sympathetic is understandable and I do it a lot, but acting like Lovecraft was doing that is always fascinating when it's not always true. Also I feel like people don't make the correct jokes about his racism!
He has a short story about how being inside a white guy from west Virginia is so psychologically horrifying to an alien entity that _it_ goes mad! That's so weird!
The general joke about Delta Green is that the monsters are a welcome relief from the horrors of man's inhumanity to man.
(And *Christ*, is that true for God's Teeth, it's a campaign I don't know I *can* ever run just because it decides to fire out of the gate with "Your agents are drafted into investigating a cult of Shub-Niggurath who are engaging in systemic CSA to create new cultists.")
_woof_, though troublingly accurate to real cults.
Yeah, and I'll be honest- I think the most depressing part of that module on its own is the scene in the VA CPS office, because it just has a very realistic depiction of the department being overworked, understaffed, and the staff who are there being burnt-out and traumatized.
Woof yeah.
The most depressing part of it overall is *SPOILERS* You're ordered by the rogue agent over this op to kill the kids, and *that's the right order* because several of them grow up under the influence of the God of Predation, basically, and become the villains in the other modules. *END SPOILERS*