The raven is an astral form and can only move using a resource called astral power. Going upwards burns a ton of astral power, so you can't just fly up to the top of the temple on the highest mountain 3/6
The raven is an astral form and can only move using a resource called astral power. Going upwards burns a ton of astral power, so you can't just fly up to the top of the temple on the highest mountain 3/6
If you crash into a mountain and turn into a human, you'll fall quickly and probably die from fall damage. But if you fall as a raven, you can flap your wings, slow down, and maybe take off again from the mountainside 4/6
I think that dying from fall damage can be more frustrating for the player, BUT it makes it easier for me as a dev to balance things like "places you're not supposed to reach, you won't reach" 🙃 5/6
This might sound super restrictive right now, but the world will still be very open for exploration. You'll be able to count those "unreachable places" on one hand 6/6
How about a toggle allowing players to choose on their own? Info text explaining the impact of the setting, perhaps tied to a buff / nerf on a character trait. #velkyn #gamedev #indiegames
As a toggle in the options, hmmm, not sure about that! But an upgrade/trait in-game? 🤔 Not a bad idea, that could work, thank you!
I think yes, turn into a human however, be able to jump off the wall or something and turn back into a bird that lets you glide back down instead of hitting the ground and dying Hitting the wall can engage a temporary no flying mode that turns off flapping because you're dazed or something
That's a very good suggestion! Sounds like a good compromise, thank you 😊