Andy ⚔️ creating VELKYN (@anba.dev)
Indie #gamedev from Germany Working on VELKYN, an OPEN WORLD action-adventure game Wishlist: https://store.steampowered.com/app/2728320/VELKYN/ YouTube: https://www.youtube.com/@anbagames
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view profile on Bluesky Andy ⚔️ creating VELKYN (@anba.dev)
Whoever thought it was a good idea to have 500 undo steps in Unity: thanks buddy, saved me lol
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Sorry for the late reply! I don't think the docs are that great. 😅 If you've got some Webdev background, you'll catch on real quick! Finding the right USS classes for default UI Toolkit components can be a bit tedious sometimes. Oh and there are no textures/shaders for UI Toolkit yet :(
Andy ⚔️ creating VELKYN (@anba.dev)
Stone Tower Temple has the best temple music track of all time, change my mind
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Yeah, very true!
Andy ⚔️ creating VELKYN (@anba.dev)
You know what? UI Toolkit is pretty cool to work with
Andy ⚔️ creating VELKYN (@anba.dev) reposted
Ready to spread your wings? A new Velkyn devlog about the raven form, transformation, and the open world is out now! I put a ton of work into this one and would love if you gave it a watch! 😊🩷 #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Thank you so much! 😊 Glad you like it!
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Devlog here: youtu.be/memIpP6K-uE
Andy ⚔️ creating VELKYN (@anba.dev)
Ready to spread your wings? A new Velkyn devlog about the raven form, transformation, and the open world is out now! I put a ton of work into this one and would love if you gave it a watch! 😊🩷 #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev)
Currently working on a new devlog video for the Raven controller. Once again putting way too much time into it, but hey, I'm having a blast #gamedev
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
A different, but not uncommon problem in our bubble 😅 I know that as well haha
Andy ⚔️ creating VELKYN (@anba.dev)
Me, looking at my “progress” while my fellow indie devs actually release stuff #gamedev
Andy ⚔️ creating VELKYN (@anba.dev)
Bananza is so good man. The real launch title imo
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
That was a great idea 😅❤️ bsky.app/profile/anba...
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
I've added a full auto setup 😊❤️
Andy ⚔️ creating VELKYN (@anba.dev)
Modular ladders + positioning tool. You have no idea how much time this is going to save. Sometimes I really love editor scripting 🤣 #gamedev
Andy ⚔️ creating VELKYN (@anba.dev)
I love the view from up here ❤️ (Please ignore the WIP state of the island 😅) #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev)
Flying over real terrain hits different #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Thank you! 🙏
Andy ⚔️ creating VELKYN (@anba.dev)
Improved the in-place transform as well ✨ #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev)
Reduced the flashing during transformations a lot. What do you guys think? #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev)
Improved the transform a bit #gamedev #indiegame #screenshotsaturday
Andy ⚔️ creating VELKYN (@anba.dev)
Transformation into raven form while standing (so you don't go straight into flight mode) Yeah, the transformation isn't cool yet. That's coming next, promise! #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev)
New stamina wheel! I love how in Zelda the current stamina usage is shown in red for a bit before disappearing. Makes it easier to read and estimate the remaining stamina. Tried a linear stamina bar for a while, but I think a wheel is the way to go! #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev)
Finally added the transform mechanic! Cool or nah? Still needs some fine-tuning and juice tho #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev)
Good evening Mr. Crow
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Thanks for all the comments and suggestions! 🙌
Andy ⚔️ creating VELKYN (@anba.dev)
Who would you like to feed the peanuts to? 🥜 (Yep, the mechanic is still buggy lol) #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev)
The new or the old sprint animation? #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev)
Would you explore the open world as a raven or a human? #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
As a toggle in the options, hmmm, not sure about that! But an upgrade/trait in-game? 🤔 Not a bad idea, that could work, thank you!
Andy ⚔️ creating VELKYN (@anba.dev)
Funny bug, character got stuck in the transition state 😅 #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Using a timer is not a bad idea! That would be a good compromise. Thanks!
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Haha, that would be wild 🤣
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
That's a very good suggestion! Sounds like a good compromise, thank you 😊
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
This might sound super restrictive right now, but the world will still be very open for exploration. You'll be able to count those "unreachable places" on one hand 6/6
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
I think that dying from fall damage can be more frustrating for the player, BUT it makes it easier for me as a dev to balance things like "places you're not supposed to reach, you won't reach" 🙃 5/6
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
If you crash into a mountain and turn into a human, you'll fall quickly and probably die from fall damage. But if you fall as a raven, you can flap your wings, slow down, and maybe take off again from the mountainside 4/6
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
The raven is an astral form and can only move using a resource called astral power. Going upwards burns a ton of astral power, so you can't just fly up to the top of the temple on the highest mountain 3/6
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
As a raven, you'll mainly be flying around the open world. The open world will be relatively small. There will be mountains and floating islands, and some areas won't be accessible right away or only through certain ways 2/6
Andy ⚔️ creating VELKYN (@anba.dev)
❓ Should you automatically transform back into a human when you crash into a wall in raven form? ❓ I'd love to know your opinions. My thoughts in the thread 🧵 #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev)
Finally some character action again. Here are the planned size differences between the character and the astral raven #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev)
Character controller (without modules): 2540 lines Raven controller: 1428 lines Not proud of it but it is what it is 🥴
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Sorry, I didn't quite get that 😅 When's the slowdown supposed to happen?
Andy ⚔️ creating VELKYN (@anba.dev)
Improved roll in turns #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev)
Added some juice to the flap ability ✨ #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev)
Crows & ravens wherever I go 🤣
Andy ⚔️ creating VELKYN (@anba.dev)
Added a subtle cam wobble during dives (at max speed) to emphasize the feeling of speed. (Of course, you'll be able to turn off any kind of cam shake via the game settings) #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev)
Raven idle specials: 🔊 Yes, the second one will have cute raven SFX ⚡️ Yes, I will slow down the animations by 40-50% 😅 #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
You're right, that's an important point! Thank you 😊
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
True, that's a good point! You can find these crystals across the open world. I'm going for a more vibrant, stylized approach for the open world environment. Thank you 😊
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Thank you! 😊
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Thank you! You can find these crystals across the open world. I'm going for a more vibrant, stylized approach for the open world environment.
Andy ⚔️ creating VELKYN (@anba.dev)
Left or right? #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Thank you! 😊🙏
Andy ⚔️ creating VELKYN (@anba.dev)
Gave the Raven model a slight roll during turns depending on intensity, feels a bit more realistic now I think #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev)
I added some flying orbs that restore astral power when collected and give a speed boost 🚀 #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Yeah, so true 😔
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Yep, they really cooked!
Andy ⚔️ creating VELKYN (@anba.dev)
I've always said you can transform into an astral raven in Velkyn. Now it's time for the raven to look astral too! ✨ #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev)
lol Unity Test Framework is a certified nope. Created my own workflow now. Had way too many problems 🤦♂️
Andy ⚔️ creating VELKYN (@anba.dev)
Regenerate astral power when you’re diving! #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
That actually sounds pretty cool! 😅
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Thank you! Still tweaking the material a bit 😊
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Haha thanks, birbs make everything better
Andy ⚔️ creating VELKYN (@anba.dev)
I think the time has come. Time to harden my project and my scenes 😎
Andy ⚔️ creating VELKYN (@anba.dev)
oops, wrong value for acceleration #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev)
Charge astral power when near a crystal 💎✅ #gamedev #indiedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Vielen Dank! 😊
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Haha thank you! 🤣
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Thanks! I really hope players find it as fun as I do to explore the world from above 😊
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Hehe, I’ll see what I can do! 😅
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Ohhh, I didn't know the name, but yeah, I remember the character 😊
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Thank you! We've been watching the local crows for quite a while now and even made friends with one. They're such special creatures!
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Just looked it up. A crow companion? So cool and cute! 💕
Andy ⚔️ creating VELKYN (@anba.dev)
Flap is gonna be a raven ability that costs a bit of astral power but significantly speeds up the raven! (adding VFX right away felt super important lol) #gamedev #indiegame #screenshotsaturday
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Ohhh, that's cool! We also regularly watch our local crows in the vineyards. You really get to know their behavior over time! 😊
Andy ⚔️ creating VELKYN (@anba.dev)
Even though you can fly as a raven, I still added a jump mechanic. Sometimes you just want to move around on the ground! #gamedev #indiegame #indiegames
Andy ⚔️ creating VELKYN (@anba.dev)
wait for it... 🐦⬛🪩 #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev)
Everything's better with speed lines! 🚀💨 #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
BUT: You'll never drop below a defined minimum speed. You should consider some factors while flying, but you definitely won't need a master's degree lol
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Here you can see that when climbing (depending on the angle), you use astral power and the speed decreases because less acceleration is added. In this case, gravity is stronger...
Andy ⚔️ creating VELKYN (@anba.dev)
The raven will be an astral shapeshift form in Velkyn, letting you glide through the open world. Moving through the air costs astral power, but don't worry, fun is the main focus. You can regain astral power through crystals, flying orbs, and dives! #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev)
First clip of the Raven Controller. Takeoff and landing, plus speed adjustments based on flight angle are already in! #gamedev #indiegame #indiedev
Andy ⚔️ creating VELKYN (@anba.dev)
Currently cooking up something! Will show my new flying character controller in the next few days 🤩
Andy ⚔️ creating VELKYN (@anba.dev)
Little friendo doesn't know yet that he's gonna be in my game ❤️ #gamedev
Andy ⚔️ creating VELKYN (@anba.dev)
Well, sometimes you just miss your shots 🤷♂️ #gamedev
Andy ⚔️ creating VELKYN (@anba.dev)
Missing that shot would've been embarrassing 😂 #gamedev
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
You are right! Thank you 🙏
Andy ⚔️ creating VELKYN (@anba.dev)
Nothing worse than spending two weeks on a video that doesn't even get 1000 views. Not just untypical, but also super frustrating. Makes you question everything... But hey, get up and keep going!
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Du streamst? Cool! Vielleicht schaffe ich es die Tage ja mal reinzuschauen
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
You can find it here: www.youtube.com/watch?v=SPrY...
Andy ⚔️ creating VELKYN (@anba.dev)
I turned my game into a weird Golf Dungeon?! ⛳️ My new #gamedev devlog is out now! 😊
Andy ⚔️ creating VELKYN (@anba.dev)
Toggle the overview cam anytime to get a better view during Dungeon Golf ⛳️ #gamedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev)
Ready to dive into the Golf Dungeon? The new devlog drops tomorrow! ⛳🎉 #gamedev #screenshotsaturday
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
😂
Andy ⚔️ creating VELKYN (@anba.dev)
Should I keep the talk animation like this? 🤔 #gamedev #indiegame
Andy ⚔️ creating VELKYN (@anba.dev) reply parent
Good point! It's an action-adventure (Zelda-like) and players probably expect to break some pots 😅