Considering my options: - design for players, not designers - clear hook + clear goals/paths - visual value on fun things - there's no fun without function (lol) - pretend trailers/sell sheet -> validate or maybe - learn programming you silly goose
Considering my options: - design for players, not designers - clear hook + clear goals/paths - visual value on fun things - there's no fun without function (lol) - pretend trailers/sell sheet -> validate or maybe - learn programming you silly goose
All interesting. Wish more designers knew about 1 and 3