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Yogurt @yogurtcorgi.live

hi #live2d artists, as a rigger can i ask a favour? stop drawing tails curvy!!! it causes issues and makes rigging them harder and more time consuming than it has to be. if the tail's natural position is curvy, draw it as straight as possible for rigging and give a reference with the desired shape!

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aug 25, 2025, 7:28 am • 75 13

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Mix The Satyr (No Longer VTubing) @mixthesatyr.bsky.social

I didn't even consider this as a reason to draw straight tails. I always thought models should be T-pose/A-pose, tail stiffened, mouth neutral, regardless if it's 3D or 2D.

aug 26, 2025, 4:22 am • 1 0 • view
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Yogurt @yogurtcorgi.live

Exactly!! I think part of the problem is people wanting to make a model that looks good artistically, but neglect to realise that all the dynamics in a good character illustration need to be stiffened out and added back in later with the rigging to actually work!

aug 26, 2025, 7:30 am • 1 0 • view
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🔞 Ayuna 🐱🐶 | Re-Debut TBA | VTuberEN @ayunachad.vtubers.social

I never thought about this but when I was learning Live2D I can see how this would be a nightmare to rig properly 😭

aug 26, 2025, 1:40 am • 1 0 • view
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Mar's Manor - VTuber Quartet 🌸 @marandfriends.bsky.social

Yes!!! I really really like straight tails over curved ones, not only is rigging it in general much less stressful, but it also gives room for a lot of complex shapes rather than being limited to the shape of the artmesh!

aug 29, 2025, 9:35 am • 0 0 • view