Like the fact you can snag it physically (64GB game card, no downloads needed) or go digital on the Nintendo eShop for Nintendo Switch 2 and never worry about losing the shard. Either way, Night City’s coming with you. 🫱🌃🫲 #Switch2Cyberpunk2077 2/2
Like the fact you can snag it physically (64GB game card, no downloads needed) or go digital on the Nintendo eShop for Nintendo Switch 2 and never worry about losing the shard. Either way, Night City’s coming with you. 🫱🌃🫲 #Switch2Cyberpunk2077 2/2
Heyy, i’ve asked a couple times with no answer: is there ever going to be a PS5 version that comes complete with Phantom Liberty instead of having to download it?
Maybe you’ll get better luck asking Sony directly why they need to charge for a fourth time for a new SKU and do another validation process on something already done
DLC literally stands for "Downloadable Content." Phantom Liberty is DLC.
What’s tour point? It’s physically on the switch cartridge and on the xbox deluxe cd? Why is the ps5 edition the only one to get screwed out of a physical edition
Because it came out ages ago and they're not going to do a re-release.
Right, but it’s still shitty they did that to begin with when every other console gets it physically.
Sony charges a shit ton of money to certify games on their platform and a combined base game + DLC on disc would be a new SKU they'd charge for. So its cheaper to release the same game release on disc and a code for the DLC. This is on Sony's end, its intentional and it sucks.
Also, microsoft and nintendo both charge large certification fees to publish a game for their platforms as well. Sony isn’t unique in charging to certify or publish patches.
We've had a ton of "complete editions" on PS5 like Baldurs Gate 3, and Horizon forbidden West for example. Your question is quite valid, and I'm also curious. I'd definitely shell out for a sweet PS5 "definitive Edition"
I actually didn't know that the Forbidden West had the DLC on cart, which I think is the first Sony owned game that did that. BG3 doesn't have DLC, in this sense though does it? Just free updates? I don't think those are treated as different SKUs in the sense that the DLC is treated.
That’s not how sku’s or DLC’s work. Dlc is ANY downloadable content released after the initial release of a game. This includes anything from bug patches to all new content. They do not need individual sku’s. Sky’s are a retailers personal unique alpha-numeric code used to tracking inventory.
The only things that require sku’s are items that are released for sale. Most patches for example would not need skus because they are not sold. The base cyberpunk game needs a sku, the dlc needs a sku, and the deluxe version needs a sku as they are all separate products.
The deluxe version already needs a unique sku because it came with patches and the free dlc for the base game that came out with PL. That’s the point of deluxe editions that release long after launch. Whether the PL DLC was on disk or paper would not impact the Deluxe edition needing its own sku.
Witcher 3, Disgaea 6, dredge, metro exodus , Horizon zero dawn, horizon forbidden West , dead island 2 ultimate, tiny Tina chaotic edition, disco Elysium a few others that are complete editions on PS5 released as discs after initial release via @doesitplay.org
Anyway, certification pricing appears to be confidential, I'm unable to find numbers and what I can find suggests its negotiated differently per publisher. All platform holders do it, but Xbox got it all on disc and Sony didn't. The Nintendo launch is the first, so it makes sense to bundle it all.
That still makes no sense. The deluxe edition was already needed its own sku. It makes no sense that they didn’t print it on disk to begin with when the other deluxe editions have gotten it. The dlc would have still need certified and a sku even if it’s digital.
Would love it on switch 2, but I already beat it & and the DLC on XBox. Can't justify that price yet.
To all my new cyberpunk, 2077, spend time and upgrade your chrome.