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xii @volty.bsky.social

the first time i ever heard a joke about how there's no games for macs it was probably around 2005 in a corner of redvsblue.com where they had all their various non-RvB related sketches www.youtube.com/watch?v=2B-e...

sep 5, 2025, 11:53 am • 2 0

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DuckRabbit @duckrabbitpro.bsky.social

The main issue with this was that it was often because *developers* chose to write tons of crappy games for that dumb pc that pops already had at home to play freecell on, and then graduated to writing *better* games for pc, and porting used to be a hassle. 1/

sep 5, 2025, 12:08 pm • 1 0 • view
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DuckRabbit @duckrabbitpro.bsky.social

Today, most games are written with mobile (iOS) in mind, and porting is a lot easier since MacOS switched to Intel chips. But the rep is still hard to shake, and whenever budget & time restraints come into play (and when DON’T they?) the Mac version/port is the first one to go. 2/2

sep 5, 2025, 12:08 pm • 1 0 • view
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xii @volty.bsky.social

I mean at this point developers don't even bother to make ports to either of the other PC platforms. i think apple could've made macs a decent platform for games many times, but they have a fundamental lack of respect for the medium at an institutional level that prevents this.

sep 5, 2025, 12:10 pm • 1 0 • view
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xii @volty.bsky.social

everyone just content to write a compatibility layer and be done with it, which is probably the correct decision to make.

sep 5, 2025, 12:11 pm • 1 0 • view
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DuckRabbit @duckrabbitpro.bsky.social

Little reminder that the Bungie “prequel” FPS shooters to the Halo franchise (Marathon/Durandal/Infinity) are available for near zilch on iOS. #Nostalgia

sep 5, 2025, 1:03 pm • 0 0 • view