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Vee 🥑: Integral @parametricavocado.bsky.social

I think one major divergence in TLOU2 is that stealth almost goes against the point, Ellie wishes for her rage to be noticed. Effective stealth takedowns send the message, but not as much as leaving decimated, sprayed, unrecognizable corpses in her wake.

aug 28, 2025, 4:41 pm • 2 0

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Vee 🥑: Integral @parametricavocado.bsky.social

I realize that when I first played the game, I carried Ellie's vicious attitude through the whole game, even in the Abby sections because the game was paced in a way that didn't let my player expression cool down. So I kinda turned Abby into a monster through my way of controlling her.

aug 28, 2025, 4:45 pm • 2 0 • view
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Vee 🥑: Integral @parametricavocado.bsky.social

ND games have a way of communicating how they wish to be played so that you don't turn amazing scripted sequences into messy disoriented gameplay. The way they hint at you to do stuff feels like you're adlibbing your part in a play. Most of the implicit cues are "Charge", "Preserve", "Hide", "Flee".

aug 28, 2025, 4:51 pm • 2 0 • view
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Vee 🥑: Integral @parametricavocado.bsky.social

But for multiple reasons, it felt like the cue throughout TLOU2 was always "Become the Doom Slayer". It might have had something to do with the way the pandemic hit me xD I genuinely just discovered that parts of the game can be skipped without killing anyone.

aug 28, 2025, 4:51 pm • 1 0 • view