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loren schmidt @lorenschmidt.bsky.social

late last night i got really into drawing these strange stony, phytoplankton inspired forests. in terms of tiling, this has a lapped scale basis, with spot variants which drop subdivisions + run scales vertically instead of ending them. (tiles gridded, 3 color, but palette painted with no grid)

stony, lacework geometric pixel art trees. the tiles are on a grid, but the palette is not.
sep 2, 2025, 4:43 pm β€’ 121 13

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FreykinπŸ³οΈβ€πŸŒˆπŸ’›πŸ€πŸ’œ @freykin.bsky.social

That looks incredible!!

sep 2, 2025, 4:53 pm β€’ 2 0 β€’ view
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Salem πŸ³οΈβ€βš§οΈ @salem-bitch-trials.bsky.social

ohhh it looks so pretty!!

sep 2, 2025, 4:45 pm β€’ 2 0 β€’ view
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22samurai.bsky.social @22samurai.bsky.social

This is how I imagine the game envisioned in You looking like. And then they run different renderers on the old engine and get wolf-3d dungeons like you made, and another layer of abstraction to render it unreal-style with rules for tree density, terrain transition, etc.

sep 2, 2025, 6:39 pm β€’ 1 0 β€’ view
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gynura - developing a JRPG @gynura.bsky.social

looks beautiful

sep 2, 2025, 6:37 pm β€’ 1 0 β€’ view
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loren schmidt @lorenschmidt.bsky.social

thank you.

sep 2, 2025, 7:30 pm β€’ 1 0 β€’ view
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beingcompiled @beingcompiled.bsky.social

prettiest yet!

sep 2, 2025, 8:07 pm β€’ 1 0 β€’ view