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Munro @munrowyman.bsky.social

Started on a raycast game for #lowrezjam over weekend. Got a special rendering system working. Shelf sprites are generated on the fly in unused space, so each is unique. Started making the basic retrieval task system, moving towards a tiny library sim. #pico8 #pixelart #gamedev

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aug 4, 2025, 10:24 pm • 290 41

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NoahsBarks.com @noahsbarks.com

looks cool! couldn't help but imagine there being some Backrooms easter egg in this

aug 5, 2025, 12:02 am • 1 0 • view
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Munro @munrowyman.bsky.social

Here's behind the scenes: Whenever raycaster draws a wall, it constructs it in the out of view corner, then memcpy to the sprite sheet to be rendered. Similar hack for the mixed vertical type on books. Fun taking advantage of the reduced screen size rather than it just being a limitation.

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aug 4, 2025, 10:31 pm • 7 1 • view
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Frederic Souchu @fsouchu.bsky.social

neat effect! (tbh since spritesheet rebasing + himem this is no longer necessary but oh well 🤷‍♂️)

aug 5, 2025, 7:27 am • 1 0 • view
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Munro @munrowyman.bsky.social

Begone space wizard and let us mortals have our fun!

aug 5, 2025, 1:55 pm • 0 0 • view
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Munro @munrowyman.bsky.social

(In all seriousness, super neat, might do some post-jam shenanigans with the knowledge.)

aug 5, 2025, 2:02 pm • 1 0 • view
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Cesc @kamencesc.com

So, it works like a 128x128 regular game, but you apply poke(0x5f2c,3) to low the res to 64x64? And then it looks awesome…

aug 4, 2025, 10:55 pm • 1 0 • view
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Munro @munrowyman.bsky.social

Thanks! The jam makes for an interesting design space being so limited on screen real estate (ofc I choose a text focused game🤷).

aug 4, 2025, 11:30 pm • 1 0 • view
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taxicomics @taxicomics.bsky.social

Really cool and charming, thanks for sharing!

aug 5, 2025, 8:48 am • 0 0 • view