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Munro

@munrowyman.bsky.social

Technical Artist | Retro Indie Dev | NYC munro.itch.io

created November 25, 2024

90 followers 69 following 66 posts

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Profile picture Munro (@munrowyman.bsky.social)

Made couple bug fixes and uploaded to Lexaloffle so feel free to check out my tiny librarian sim! www.lexaloffle.com/bbs/?tid=151... Also thanks all who voted in the jam! #pico8 #pixelart #gamedev

29/8/2025, 1:22:46 AM | 16 2 | View on Bluesky | view

Profile picture David Fields (@lokistriker.bsky.social) reposted

"From Rust to Ash" is out! Roguelike Auto-battler made in #pico8. Go check it out at lokistriker.itch.io/rust #gamedev #indiedev #pixelart

26/8/2025, 10:28:24 PM | 190 61 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Does it have a fixed turret section?

18/8/2025, 6:58:39 PM | 2 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Will after some post-jam updates, need to fill out the book name generation system some more.

17/8/2025, 6:04:56 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

My submission to #lowrezjam is out now! Organize a library and help your fellow denizens find books in this dungeon crawling librarian simulator: LIBRYINTH. Play it now: munro.itch.io/libryinth #pico8 #gamedev #pixelart

17/8/2025, 5:14:01 PM | 66 18 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Must be taking beginner classes, itโ€™s the vinyasa of the month in spicy hot yoga.

17/8/2025, 12:57:34 PM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Libryinth: ๐˜๐˜ฆ๐˜ญ๐˜ฑ ๐˜ฅ๐˜ถ๐˜ฏ๐˜จ๐˜ฆ๐˜ฐ๐˜ฏ ๐˜ฅ๐˜ฆ๐˜ฏ๐˜ช๐˜ป๐˜ฆ๐˜ฏ๐˜ด ๐˜ง๐˜ช๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ๐˜ช๐˜ณ ๐˜ฃ๐˜ฐ๐˜ฐ๐˜ฌ๐˜ด ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜ต๐˜ช๐˜ฏ๐˜บ ๐˜ญ๐˜ช๐˜ฃ๐˜ณ๐˜ข๐˜ณ๐˜ช๐˜ข๐˜ฏ ๐˜ด๐˜ช๐˜ฎ๐˜ถ๐˜ญ๐˜ข๐˜ต๐˜ฐ๐˜ณ.

14/8/2025, 4:38:58 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Added a checkout stamp to catalog cards, a concession to avoid walking all the way over just to find an empty gap where a book should be! Also polished up the animation so you can now flip to your heart's content. #pico8 #pixelart #indiedev #gamedev

14/8/2025, 3:25:57 AM | 29 7 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

๐˜“๐˜ช๐˜ฃ๐˜ณ๐˜ข๐˜ณ๐˜บ ๐˜ค๐˜ข๐˜ณ๐˜ฅ, ๐˜ฑ๐˜ญ๐˜ฆ๐˜ข๐˜ด๐˜ฆ. Working on the request system, and added more denizens of the Libryinth. #pico8 #pixelart #lowrezjam #indiedev

13/8/2025, 2:14:46 AM | 24 2 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Made a title screen while work on the data for the random book title generator. #pico8 #indiedev #pixelart #gamedev

10/8/2025, 7:13:39 PM | 42 8 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Worked on an info screen today with a catalog card for target book and see the cover of currently carried book. Also added a friendly skeleton patron since a drop-off box seemed a bit impersonal! #pico8 #pixelart #indiedev #lowrezjam

6/8/2025, 1:37:52 AM | 15 1 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

(In all seriousness, super neat, might do some post-jam shenanigans with the knowledge.)

5/8/2025, 2:02:58 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Begone space wizard and let us mortals have our fun!

5/8/2025, 1:55:54 PM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Thanks! The jam makes for an interesting design space being so limited on screen real estate (ofc I choose a text focused game๐Ÿคท).

4/8/2025, 11:30:29 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Here's behind the scenes: Whenever raycaster draws a wall, it constructs it in the out of view corner, then memcpy to the sprite sheet to be rendered. Similar hack for the mixed vertical type on books. Fun taking advantage of the reduced screen size rather than it just being a limitation.

4/8/2025, 10:31:45 PM | 7 1 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Started on a raycast game for #lowrezjam over weekend. Got a special rendering system working. Shelf sprites are generated on the fly in unused space, so each is unique. Started making the basic retrieval task system, moving towards a tiny library sim. #pico8 #pixelart #gamedev

4/8/2025, 10:24:13 PM | 290 41 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

The head popping back on is perfect.

11/7/2025, 4:32:46 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Yay! Been waiting for update on this, exciting!

30/6/2025, 9:47:24 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Sublime game instructions.

27/6/2025, 12:47:38 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Messing around with parallax pseudo 3D. Tiny konbini shop sim anyone? #pico8 #pixelart #gamedev #indiedev

26/6/2025, 11:52:11 PM | 69 6 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Time to remake my console log first person raycast engine.

17/6/2025, 2:27:05 PM | 2 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

So you made a hand made hand?

31/5/2025, 1:35:19 PM | 2 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

This is cool! I was wondering what happened to bitplanes: www.lexaloffle.com/bbs/?tid=54215

28/5/2025, 8:30:10 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

The question of day: is this too many grenades? The resounding answer: "n o".

28/5/2025, 12:51:24 AM | 2 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Visiting Toronto then so hope to say hi!

27/5/2025, 12:15:06 PM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

The Lego school of weapon modding.

26/5/2025, 6:34:44 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

And yes, the C96 stock can be used to store the gun itself. Because why not.

26/5/2025, 1:59:02 PM | 2 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Fixed up the modding system so it can detach stuff and works with rotation correctly. Now you can add a billion attachments to a pistol and turn into an oversized behemoth. #gamedev #indiedev #pixelart #picotron

26/5/2025, 1:44:31 PM | 20 2 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Basic combat! Starting with active time battle system this time. #screenshotsaturday #gamedev #pixelart #indiedev

24/5/2025, 10:58:23 PM | 10 4 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Added a quick reload system. Might keep some of the process manual though. Art break: added unloaded weapon sprites, liking the extra mechanical detail each adds. #pico8 #pixelart #gamedev #indiedev

23/5/2025, 10:40:38 PM | 10 2 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

"Accessories. Games. Tools. Toys. My grandmother used to tell me stories about the old days, a time of peace when the System kept balance between the Accessory Tribes, Game Kingdom, Tool Nation, and Toy Nomads. But that all changed when the Tool Nation attacked..."

23/5/2025, 10:29:06 PM | 2 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

The abbreviations are making fun of me again.

image
23/5/2025, 2:14:44 AM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Yep! Transitioned to using picotronโ€™s GUI library with the rest of functionality stapled on top.

22/5/2025, 2:10:32 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Had a bad idea: weapons also have an inventory for ammo. Inventories all the way down! Bug of the day: can fire empty casings as well. Use the whole bullet! Does open up to non ejecting guns like break action shotguns. #gamedev

22/5/2025, 1:01:52 AM | 1 1 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Oscillating between combat or merchant sim. Jack and Casie is the guiding star for combat, though fear ripping it off. I should focus on a playtest build, and stop tracing more weapons/adding bespoke inventory interactions, but ahh I want reimplement Tetris shape collision boxes. Such is life.

21/5/2025, 12:36:49 AM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Playing a lot of Deepspace Emporium, which has such a great core loop that made me straight up jealous enough to pick up development again. Decided need to hone in on inventory as sole mode of interaction, then build the game loop around it. #pixelart #picotron #indiedev #gamedev

21/5/2025, 12:33:13 AM | 7 2 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

if(r>0and d0and 0or n-d)j=cos(a)*40+63k=sin(a)*40+72if(l<1)f(j,k,9,i==q and 1) if(l>0)?i,j-1,k-2,7 end end goto _

17/5/2025, 1:54:09 AM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

n=0d=0q=0p=""o=""for i=0,9do o=o..((i==3or i==6)and"-"or"")..rnd(9)\1end f=circfill::_::flip()r=btn()\4%2u=(q+1)/12if(p==o)?"ยฒ0ringโทag",rnd(112),rnd(122) if(p==o)goto _ if(#p>11)p="" if(d==0)v=btnp()q-=v\2%2-v%2 if(d>u and e)p=p..q e=z if(#p==3or#p==7)p=p.."-" if(r<1and d>0)d-=.05?"โทb0"

17/5/2025, 1:54:01 AM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

The Dead Ring. munro.itch.io/thedeadring The dame left before you could offer a drink. The gesture was as empty as the bottles under your desk. All that lingered was a thick haze of perfume, smoke, and a note with a scrawled number. #tweettweetjam #tweetcart #pico8 #pixelart Code in replies:

17/5/2025, 1:53:36 AM | 2 1 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

My first tweetcart with sound! PSCII is an arcane art I barely fathom but it does make cheap beeps and boops.

13/5/2025, 2:03:56 AM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

b=f[#f]::_::p=btnp()l=p\2%2-p%2u=p\8%2-p\4%2n=c(b,l,u)m=n or b::g::cls()e=c(m,l,u)if(n and e and e.t==n.t)e.t+=1del(f,n)?"\aa" if(e)n=r if(not e and l+u!=0)m.x=(m.x+l)%12m.y=(m.y+u)%18?"\ag" for k in all(f)do ?(k==b and"\^i"or"").."\^w\#"..k.t..k.t,k.x*10+6,k.y*7+2,7 end flip()if(n)goto g goto _

13/5/2025, 2:00:30 AM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

function c(k,l,u)for e in all(f)do if(e!=k and e.x==(k.x+l)%12and e.y==(k.y+u)%18)return e end end f={}for k=1,4do for i=1,2^k do repeat j={x=rnd(12)\1,y=rnd(18)\1,t=5-k}until not c(j,0,0)add(f,j)end end

13/5/2025, 2:00:26 AM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

The world has been fragmented, reunite it one merge at a time! munro.itch.io/lucky-7 #tweettweetjam #indiedev #pico8 Code in replies:

13/5/2025, 2:00:02 AM | 12 2 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Agree, temp for the animation. Have an ancient p8 project to port over at some point.

6/5/2025, 3:13:07 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

I got stuck doing commands in the console like p8 rather than using the desktop. And the ram vs disk confused for a while. Needed to setup to have it really work as wanted, downloading tools off the forum for extra functionality and modding the editor a bit. Comfy now but took longer setup than p8.

6/5/2025, 1:22:02 AM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Messing around with a control panel thing. I wish Steam had a tag for diegetic/tactile interfaces, so many good ones out there (PVKK my newest wishlist). And virtual desktop tag. And little guy piloting big machines. Sigh... simulation tag they remain. #picotron #pixelart #gamedev

6/5/2025, 1:10:46 AM | 43 3 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Although originally released in the Japanese and European markets, Sushi Belt had a less well known North American release called Burger Belt. It sold terribly. (added a third language mode called USA. kind of hard mode cause recipes make no sense.) #pico8 #pixelart #gamedev #indiedev

25/1/2025, 4:23:21 PM | 9 1 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Doing stress testing to track down bugs on duplication and placement. Since cig packs currently cycle between open and closed when destroyed, they overtake the other items.

23/1/2025, 3:38:09 AM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Working on the save system for longform testing and avoid later headaches with structure. Since can only save trees, on save I prune the data, then on load feed the data back into same init functions and regen the non-persistent values with default values. #picotron #pixelart #gamedev #indiedev

17/1/2025, 2:31:24 AM | 11 1 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Default Picotron's, can be found at /system/fonts/lil.font if have it. The small stack numbers are pico8's default font.

10/1/2025, 10:03:26 PM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Tightening up store interactions and item transfer logic. Under the hood, switching to Picotron's gui.lua for the UI. Debating converting inventory itself to gui. I want it to be scrollable for the ground/stores and gui has a lot of that logic built in. #picotron #gamedev #pixelart #indiedev

10/1/2025, 3:09:07 AM | 8 1 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

all three stages of life.

8/1/2025, 3:02:36 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Implementing shops and loot tables. Also terrible knockoff firearm names. I like Stoneshard's loop of buy supplies->dungeon delve->loot valuables->sell for upgrades and resupply. The way supplies gets used up opens up space for vendor trash works very well. #picotron #gamedev #pixelart #indiedev

8/1/2025, 1:54:33 AM | 8 2 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Testing out palette swapping for day/night cycle. Seems intrusive so might go for a custom dark draw palette and/or fading the colors more gradually. Enjoying having more purple shades by default, Pico-8's palette is very limited in that department. #picotron #pixelart #indiedev #gamedev

6/1/2025, 2:57:30 AM | 8 1 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Goofy bug from testing: the bandit rave.

4/1/2025, 12:44:41 AM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

WIP title screen. Got combat transition from the overworld down and did rebalancing on the survival stats today. Having a keyboard for hotkeys makes actions real quick to preform! Noticed M1911 is oversized to other weapons so made accurate Glock to compare. #picotron #pixelart #indiedev #gamedev

4/1/2025, 12:43:29 AM | 9 2 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Chief, among many others! UI is dead giveaway lol. Reading Daniel Fedor's blog posts on Neo, I find the design thought process fascinating. The game itself is deliberately opaque about mechanics, so reading about the playtesting and revisions that went into that balance is quite illuminating.

3/1/2025, 2:28:00 PM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Basic combat encounter prototyped! Tiny detail: firing guns produces shell casing you can pick up. Eventually thinking will use them to craft new ones or sell to a merchant who collects them.๐Ÿค” #picotron #pixelart #gamdev #indiedev

2/1/2025, 11:08:29 PM | 3 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Starting to prototype combat, decided to make it turn based, was debating between menu-based or full on tactical movement. I figure combat serves the survival and inventory management, so decided to go with quicker menu-based. Happy new year! #picotron #indiedev #pixelart #gamedev

2/1/2025, 12:57:44 AM | 18 4 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

now need stretchy windows

1/1/2025, 4:14:40 AM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Thanks, its come a long way from the jam version!

31/12/2024, 8:32:37 PM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Finishing edits to Sushi Belt to send off to Magfest usb compilation. Added an attract screen. Since its pico8, I can't fit a whole video so did the next best thing: record inputs and then play back them back with same srand seed. Perfect replication! #pico8 #gamedev #indiedev #pixelart

31/12/2024, 3:20:12 PM | 14 4 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Implemented basic scavenging, random walk npcs and an equipment panel. Also a minimap! Picotron's map tile scale option makes them super easy. #picotron #pixelart #indiedev #gamedev

31/12/2024, 12:47:30 AM | 16 5 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

I do to! Inventory tetris is the best.

30/12/2024, 2:49:21 AM | 1 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social) reply parent

Realized I uploaded the gif as a static image, here's the video:

30/12/2024, 2:33:05 AM | 0 0 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Improving UX for the inventory and doing a mini stress test with a bunch of items. Turned out quick sort was hogging CPU so switched to insertion sorting. Works great now, tackling the equipment system next! #picotron #gamedev #pixelart #retrogaming

30/12/2024, 2:31:57 AM | 23 3 | View on Bluesky | view

Profile picture Munro (@munrowyman.bsky.social)

Messing around with Picotron over winter break. Making a Neo-Scavenger style survival sim. Pro tip: always eat a balanced diet, such as cans of tuna and chugged water! #picotron #gamedev #pixelart #screenshotsaturday

image
29/12/2024, 1:44:33 AM | 15 3 | View on Bluesky | view