Sean Dick (@seandick.net) reposted
player collisions janky in that moving corner? no problem!
Rogue gameplay programmer Puppy Truck, Tonight We Riot, ReBop Blasters https://dean-sick.itch.io
5,717 followers 1,180 following 2,864 posts
view profile on Bluesky Sean Dick (@seandick.net) reposted
player collisions janky in that moving corner? no problem!
Sean Dick (@seandick.net) reply parent
this is why I only trust people also named Sean
Sean Dick (@seandick.net) reply parent
we can't call it a psx because of the short-lived japan-only ps2-based dvr that sony released under the same name!!!
Sean Dick (@seandick.net)
player collisions janky in that moving corner? no problem!
Sean Dick (@seandick.net)
slow going on work with a sick kid at home (feeling much better today), but this cam(?) shaft is quite fun to traverse. time to overuse the concept
Rémy🍬 (@curseofremy.bsky.social) reposted
Making good progress on Remy's Flippin' Dungeon, now with an event system that will help you shape your runs! Always choose wisely though! #pico8 #indiedev #gamedev
Sean Dick (@seandick.net) reply parent
It's a neat pattern regardless. Reducing a stuct to values
Sean Dick (@seandick.net) reply parent
An inverse curry?
Azuli Bluespots / Azure Lights (@azuli.bsky.social) reposted
*gently taps* This good boi right here is the definition of "skedaddle".
Sean Dick (@seandick.net)
learning a lot about what not to do
Sean Dick (@seandick.net)
really wishing that at some point in the past I had written myself some sort of linkage calculator
Nikko (Kill The Music) (@nikkoguy.bsky.social) reposted
Kill The Music is still on sale for $7.99! We're a small team with no marketing budget so if you're enjoying the game, reviews help us a ton on the Steam Algorithm! store.steampowered.com/app/3093050/...
Sean Dick (@seandick.net) reply parent
Really just looking for a reason to use my static mesh that acts like a conveyor tech
Sean Dick (@seandick.net) reply parent
You don't have to do anything special with the uvs? A very clever technique
Sean Dick (@seandick.net)
it's getting elaborate again
Sean Dick (@seandick.net) reply parent
technically two! there's an air scrabble you do by holding jump again in air that slows your descent and recharges over time. There's also a more difficult stall that involves canceling a ground pound with a dash.
Sean Dick (@seandick.net) reply parent
I shall be turning 39 for the third time with none other than Kazuma Kiryu
Sean Dick (@seandick.net)
buying myself the RGG collection for my birthday
Sean Dick (@seandick.net) reply parent
I quit following a lot of news types for that very reason
Sean Dick (@seandick.net)
I've been putting so much work into bespoke interactive elements in the level and yet "big cylinder that turns around you're meant to climb on" remains a perennial winner
CurdleGames || GET ACUVAC ON STEAM! (@curdlegames.bsky.social) reposted
ACUVAC is 20% off till Sept 3rd ✨ We've just about wrapping up the first week of launch, and now we're pushing for ⭐️50 Reviews⭐️by the end of the month! Even short reviews go a long way! #gamedev #indiegame If we reach our goal, we'll drop a free asset pack to the community!
Sean Dick (@seandick.net)
uncanny grass
Sean Dick (@seandick.net) reply parent
if you want the game to take a whole extra year at least
Sean Dick (@seandick.net) reply parent
I may double things up at some point but this is what i was actually working on
Sean Dick (@seandick.net)
double vision (a bug)
Sean Dick (@seandick.net) reply parent
Nah I've got some platforming to add and collectibles to scatter
Sean Dick (@seandick.net)
As a pre-birthday treat I am absolutely not working on UI tomorrow.
castpixel ⚧️⚢ (@castpixel.bsky.social) reposted
It's my birthday. I'm 45 today. A tranny and a dyke. A persistent (although tired) human rights advocate. I'm also one of the world's best pixelartists, with 20 years of experience. Ex-Minecraft. I'm looking for studio work. If you know anything, let me know, my DMs are open.
Sean Dick (@seandick.net) reply parent
everything about this
Moth (Comms OPEN!!!) (@bloodcrisis.bsky.social) reposted
Sean Dick (@seandick.net) reply parent
a guy can dream
Sean Dick (@seandick.net) reply parent
Unrelatedly: I am fairly certain the only way to check if a dropdown is open is to check for the presence of a child of it named "Dropdown List"
Sean Dick (@seandick.net)
Someday I will run out of jank to fix
Sean Dick (@seandick.net) reply parent
The number of times I thought the game crashed when the game was keeping the menu open off-screen and I selected "Exit" is more than one
Sean Dick (@seandick.net)
very funny how many gotchas I have had to overcome just to get here.
Sean Dick (@seandick.net) reply parent
I did try it and it did not look good, I think I just need to tear another page such that it doesn't have such a wide ragged fringe
Sean Dick (@seandick.net) reply parent
it's actually a scan of an actual piece of lined paper, I think if I made it a bit more translucent around the torn bits it might be a bit less uncanny
Sean Dick (@seandick.net) reply parent
it's free! www.fontspace.com/small-print-...
Sean Dick (@seandick.net) reply parent
Only true sickos liking posts of images of pause menu mock ups
Sean Dick (@seandick.net) reply parent
more suffering of my own design? don't mind if I do!
Sean Dick (@seandick.net)
It took me a damn week to finally separate the tutorial into its own scene so I don't have to do a movement tutorial before testing any platforming but I've done it.
Sean Dick (@seandick.net)
productive week so far, I've been crossing things off my to-do list almost as fast as I've been adding them.
Sean Dick (@seandick.net) reply parent
Quite a jaunty bounce!
Sean Dick (@seandick.net)
realizing about 9/10 of the way into this that the teleport was entirely unnecessary
Sean Dick (@seandick.net)
I swear this box was a lot bigger before I pressed that button
Sean Dick (@seandick.net) reply parent
Ughh now you need me to tell you which way gravity goes?
Sean Dick (@seandick.net) reply parent
?
Sean Dick (@seandick.net) reply parent
I was seeing like 10x the fixedupdate calls one frame and I knew at least enough to know that something huge and synchronous had happened the frame before, it was unity trying to cram 17mb of audio data into its mouth while nobody was looking.
Sean Dick (@seandick.net)
@glassbottommeg.bsky.social I was pulling my hair out trying to diagnose a hitch when I remembered your ancient tweet about playing every sound silently at the start of the game to avoid hitching and you just saved me hours of work.
Sean Dick (@seandick.net) reply parent
There are sounds missing for sure, but I'm glad it reads
Sean Dick (@seandick.net) reply parent
Thank you! I really hope it lands well for people playing
Sean Dick (@seandick.net) reply parent
Haha, I was more just trying to ward off people coming to say it was missing sound effects or that a transition isn't to their liking. I'm glad it works for you
Sean Dick (@seandick.net)
posting because I'm excited. please don't tell me what you see missing or want changed, it will spike my anxiety.
Sean Dick (@seandick.net) reply parent
I love vfds. So bright.
Sean Dick (@seandick.net) reply parent
It's very clearly old Twitter being worn as a skin suit and has been for a good while now. There's no dignity in fighting online in the best of circumstances, let alone when it's over a smoldering husk.
Sean Dick (@seandick.net) reply parent
Yeah I'm also not completely sold on them switching live, it was mostly for the video. I do still need to add control remapping.
Sean Dick (@seandick.net) reply parent
there already is, I just didn't track one down for the post
Sean Dick (@seandick.net) reply parent
Yeah the keyboard binds are kind of booty
Sean Dick (@seandick.net) reply parent
Yeah, it's kind of just roughed in at the moment. Wanted to make sure it worked in broad strokes and how hard the technical transitions were to pull off mechanically
Sean Dick (@seandick.net)
just in case you can't decide between a ps4 controller, an xbox controller and kbm I guess?
Sean Dick (@seandick.net) reply parent
You need it to be there for people that need it, but understand that most people will at best tolerate it
Sean Dick (@seandick.net) reply parent
that [missing] at the beginning was just due to it technically not having a mapping for movement on the mouse, the keyboard is an entirely different controller why on earth would we be querying that?
Sean Dick (@seandick.net) reply parent
you can't even skimp on it, you have to make it robust, it sucks.
Sean Dick (@seandick.net)
you would be shocked at how much of development time is dedicated to truly mind numbing, finicky things like input prompt display for exactly 10 seconds of the game.
Sean Dick (@seandick.net) reply parent
i made a giant cartoon boulder conditionally traverse a navmesh, therefore I am pro ai i guess??
Sean Dick (@seandick.net) reply parent
they start by asking public ai booster personae about it and then ask actual industry people as an afterthought. I also wonder if they ask their questions in such a way that they don't distinguish between "actor/traditional" ai and genai.
Sean Dick (@seandick.net)
noooo you can't just add vertical space in your text without a newline!!! html: brbrbrbrbrbr
Sean Dick (@seandick.net)
todo: assign some random key to boost for keyboard
Sean Dick (@seandick.net) reply parent
It was a team effort! I think nearly every member of the team contributed at least a bit to it
Sean Dick (@seandick.net) reply parent
and for the record I hope it is very good!
Sean Dick (@seandick.net) reply parent
that's why I added "maybe"
Sean Dick (@seandick.net) reply parent
It's incredibly short because we all know you just want to get into the game. The only expressly telegraphed one is going to be the ground-pound as it's the only modal one, and also the only one I've observed players never figuring out on their own.
Sean Dick (@seandick.net)
Incomplete tutorial where we just want to make sure you're aware of all of the buttons that do things, it'll be up to you to discover and decide what they're for.
Sean Dick (@seandick.net) reply parent
In their defense it does sound very fun and exploratory to do that except for the producer(s). I also can't blame them for realizing they have so little hope of living up to the unreasonably high expectations.
Sean Dick (@seandick.net) reply parent
It has taken 7 years because expectations are incredibly high, they have tons of money, and metroidvanias are astoundingly heavy games to make.
Sean Dick (@seandick.net) reply parent
absolutely love to have the air sucked out of every event with thousands of people asking "WHERE'S SILKSONG" as thousands of indies attempt to get a single moment of their attention
Sean Dick (@seandick.net)
I can't wait for silksong to come out so maybe folks will shut the fuck up about silksong
Sean Dick (@seandick.net) reply parent
sort of? It's an integrated tutorial just to make you aware of what buttons exist, and one further task that introduces the only modular action. the idea is the whole thing is under 3 seconds if you want it to be.
Sean Dick (@seandick.net)
the last step in this is going to be the real magic trick
Sean Dick (@seandick.net) reply parent
it's much bigger on the inside it seems
Sean Dick (@seandick.net) reply parent
same, I'm glad they kept a lot of the feel from that in the steam deck
Sean Dick (@seandick.net)
shuffling through a box of cables, searching for a sata cable, I hear the cheerful boot sound of a steam controller hidden somewhere under a pile of junk and sigh.
AnderssonKev (@anderssonkev.bsky.social) reposted
Not the best timing since it's Gamescom but hey.. it's out!
Sean Dick (@seandick.net)
what's in the box
MajorTmo (@majortmo.com) reposted
some quick screenshots ! 🤗 #Gamedev #LevelDesign #Unity3D
Sean Dick (@seandick.net) reply parent
This came out of an incredibly productive standup
Sean Dick (@seandick.net)
hitching a ride
Sean Dick (@seandick.net) reply parent
only work I spoil is my own!
Sean Dick (@seandick.net)
Someone just shared a pretty rad piece of fan work with me, I won't spoil it, but they nailed it.
Sean Dick (@seandick.net)
babadababadababadababada wheeeee
Sean Dick (@seandick.net) reply parent
This will be more or less just me posting a link to join it here, so don't worry about not being cool enough (unless that means you're not gonna be nice to folks in which case sit this out please)
Sean Dick (@seandick.net) reply parent
I'd honestly been looking for a reason to buy it, so it's a win-win regardless. Glad you like it!
Sean Dick (@seandick.net) reply parent
Many of them are licensed from the Hanna Barbera library
Sean Dick (@seandick.net) reply parent
get back to work drew!!
Sean Dick (@seandick.net) reply parent
craig making me have to add a whole 'nother system just to make the pitch go up because it worked so well in the dub mockup
Sean Dick (@seandick.net)
"new sounds day" is always nice
Sean Dick (@seandick.net) reply parent
I'll just be posting a link, not going to be playing favorites.
Sean Dick (@seandick.net) reply parent
might need to reopen discord invites to start with a smaller group